Channy's Menagerie of FFXIV OC's (wip forever)
Chanmouny means moonlight, and Samouny is sooo moony!A dunesfolk lalafell, Chanmouny ended up in Limsa Lominsa after losing his memory in the calamity, being drawn to the sea since birth.He's fascinated by shiny jewellery and trinkets, such as pearls, gold and glass shaped by the sea (seaglass) and has been training as a goldsmith to learn to shape them too.His connection to magic has always thrummed through him, and he's still trying to discover what it all means for him: magic, the sea, and the moon.He runs a shop and cafe on the coast with a couple other artisans, and moonlights as a bard with his friends, cherishing them and adventuring with them as his own family is no longer around.more>
After a stint of adventuring, a stint at the Brass Blades in Ul'dah, and a stint at reconnecting with miqo'te culture, Papu has now returned to her hometown with her fisherman father Bapu Bapu to help him out in his old age, whilst picking back up her crafts of seamstressing and music making.
Being passionate about song and poetry due to her sailor lalafellin upbringing, Papu brings a cheerful and playful down-to-earth demeanour to any challenge she faces.Backstory:
Originally born to a travelling seeker of the sun tribe, Papu was lost at sea as a baby due to a terrible storm, to be miraculously picked up by a kindly lalafellin fisherman named Bapu Bapu. Her lalafellin family brought her up as their own, even as she outgrew her parents, and taught her the ways of fishing and song.
Restless in her adolescence, she set off adventuring to
Clan: Seeker of the Sun | Plainsfolk
Age: 28
Appearance: Slim and average height, mousey braids and pigtails, warm brown eyes. Wears comfort first, with bright colours and yellows.
Personality: Cheerful with a playful sense of humour, and fairly worldly with a backlog of wisdom. No formal academic training, but plenty of fishing, barding, and adventuring knowledge.
A 'former' underworld information broker, Fionn has lurked in the shadows of Limsa Lominsa for a long, long time. With a lifetime of secret wealth and connections to support him, he doesn't need for work, but old habits die hard as he continues to prod and pry into anyone interesting who crosses his path, to figure out what makes them tick.He now spends a lot of his retirement in Shoppe, enjoying the intriguing company it attracts, and pursuing a hobby in drink making._Backstory:
Originally named Ktjn Atoelle, Fionn escaped the wood at a young age, fleeing from his terrifying woodwarder master as soon as his coming of age markings - green ink under his left eye - had begun to scab over.
With the aid of a pirate trader, he arrived in Limsa Lominsa in a time of still raiding pirates and pirate lords. Picking up work in the docks, Fionn kept one good ear to the ground and the other to the happenings around him, and soon found a niche for himself floating around different factions, beginning to build a new life.His new name he chose for himself: Fionn (irish: blessed) Soleil (french: sun), "a name of the dawns he adored so much, the burning sun".Fionn's wits and knack for the game carried him from the pirates in Limsa to the wealthy in Ul'dah, and even to Kugane. He often worked in taverns and markets, the better to keep an ear and an eye on the moving pieces of interest, and picked up a diverse range of contacts and useful people to know. Making a name for himself without making a name for himself was tricky, and meant sticking to the shadows, securing safehouses, and never staying comfortable.
Clan: Rava, Atoile
Age: ??200?
Appearance: average viera height, green messy hair and lop ears, dresses modestly but with a practised carelessness, green markings under his left eye.
Personality: Friendly, dry wit, sometimes talking with him is like playing 3D chess but he will either wear you down or butter you up until you trust him or let something slip - c'mon, drink's on the house.Contacts:
Meris grew up in the greatwood, learning to safeguard the knowledge of her ancestors. When of age, her twin brother left like so many before him to become a protector of the greatwood, and Meris worried for and missed him greatly. Twins have a strong spiritual bond in the culture of the Viera.When she learned of his disappearance, she wrestled with her duty to her people and the ache in her heart, her heart still torn even years later when she resolved to leave to find him. Cut off from the tribe, Meris found her way to the major cities, and created a living for herself harnessing her alchemic and thaumaturge knowledge into a potion shop. As customers came through, day by day, she kept an ear out for news of her brother, and eventually, they were reunited.Now she continues to sell her potion commissions at Shoppe, coming to terms with the new life she and Beo must live - unable to return to the village ever again.
Backstory:
Why did he leave the wood?
Becoming a Woodwarder was a great responsibility that Beo received with pride. He took to training like a duck to water, and took it all very seriously even alongside his usual sunny humour. But a woodwarder is isolated to his section of the wood, to better hear its voice and protect with vigilance, and Beo was never made for isolation, felt harder with the separation from his twin. Many, many years into his vigil, Beo's mind began to break, as the voice of the wood became something else, something wrong.
Beo had to leave his village when he had come of age, as is done by all Rava, to become a guardian of the greatwood. He left behind his twin sister, Meris, but never thought that when he later abandoned this life and fled the wood entirely, that she would later follow him.He found his way to Ul'dah, worked like many other lost souls in the coliseum fighting for gil, and as a sellsword/guard for hire for whoever would take him, often finding himself guarding all sorts of shadey operations, his wood-warding experience in stoicism/vigilence coming in handy.Eventually he found his way to La Noscea - joining the garrison for a certain beach-loving affluent lalafell who owns the glittering Costa Del Sol - that was, until another viera from his village, Fionn, talked him into joining the staff at Shoppe, which he now works as security at.
Atoile Village
The vieran village of Atoile is one of few, if any, that has a farming culture. It resides close to the edge of Golmore, which makes it conducive to trade with the outside world - unheard of in many villages in Golmore. Trade is prearranged annually with a select few longstanding traders, and subsequently their descendants, each time making the treachorous trip into the jungle. Medicine goods, food, textiles, and some news of the outside world is traded each time.Despite the contact with outsiders, Atoile remains steadfast in its values of the Green Word, and the preservation of all knowledge. Atoile focuses upon preserving agricultural knowledge - the cultivation of native plants and their uses, of the changing seasons, the soil, and of medicine making.
Tyo'li is the affluent third son of a prominent mining company in Ul'dah. Cheeky and restless, with endless funds to back him up, Tyo'li spends his days avoiding responsibility - not that his four siblings care anyway - soaking up people and culture, fashion and games, and hankering for new experiences before deathly boredom can catch him again.Hooks:Connections:Current story:













